Nentir Inn

A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Merchants from Winterhaven or Hammerfast make up the clientele, along with travelers who happen to be passing through. A good room with two single beds goes for 5 sp per night. The Nentir Inn folk who live in the vales on the west bank of the river.
The proprietor is a charming half-elf named Erandil Zemoar who showed up in Fallcrest one day about two years ago, bought land, and built an inn.

Barstomun Strongbeard Level 4 Brute One of the Nentir Inn’s current guests is an expatri-
Medium natural humanoid, dwarf XP 175
ate noble from the south named Serim Selduzar, who
Initiative 3 Senses Perception +4; low-light vision
harbors ambitions against Fallcrest. This tiefling is
HP 67; Bloodied 33
clever and feigns good humor about his “present unfor-
AC 16; Fortitude 18, Reflex 15, Will 15
tunate circumstances,” and he has a wickedly sarcastic
Saving Throws +5 against poison effects
streak to his wit. Serim claims to be the third son of a
Speed 5
m Fist Pummel (standard; at-will) southern noble with little prospect to inherit. He tells
inquirers that he is thinking of establishing a small
+7 vs. AC; 1d6 + 4 damage.
M Quick Punch (minor; at-will) manor somewhere nearby, but in truth he has set his
+7 vs. AC; 1d6 + 4 damage.
sights on arranging the downfall of the Markelhay
Dodge and Throw (immediate reaction; encounter; after an enemy
family and installing himself as the new Lord Warden.
misses with a melee attack)
The tiefling is looking for capable associates to help
+7 vs Fortitude; slide target 1, and target is knocked prone.
him, and a band of enthusiastic adventurers would
Stand Your Ground
suit his purposes admirably. Given the chance, Serim
When an effect forces Barstomun to move—through a push, a
befriends the player characters in the hope that he
pull, or a slide—he moves 1 square less than the effect specifies.
When an attack would knock Barstomun prone, he can might dupe them into overthrowing the Markelhays
immediately make a saving throw to avoid falling prone.
for him.
Alignment Unaligned Languages Common, Dwarven
Skills Endurance +7
Str 18 (
6) Dex 13 (3) Wis 13 (3)
Con 17 (5) Int 11 (2) Cha 8 (+1)

Nentir Inn

Life in Chaos' Heart Pobman