Life in Chaos' Heart

Whine and Spirits

Having fought a bunch of irate spirits that had burst through a wall, the group decided to repair the wall in order to contain the spirits within, thus protecting the house of those old elvey people we met earlier. After repairing the breach, the group decided to walk along the top of the wall to seek out any further gaps in the wall.

Walking along, they saw a giant spirit absorbing smaller spirits into itself. This was bloody creepy. The group watched for a moment, mesmerised, until the big spirit came close enough for Marrit to twat him with her axe. Mac was curious about the absorbing thing, and wanted to find out more. He hopped down from the relative safety of the high wall into the midst of the spirits in the hope of becoming possessed and communicating with them. Promptly possessed and dominated, Mac initially found himself unable to communicate with the spirits, and the rest of the group was too busy trying to eliminate the attacking spirits to help him.

After Therin, Torrin, Marrit and Orion reduced the number of spirits slightly, Mac was able to question the large spirit. The spirits demanded that the group leave them alone and allow them to pass beyond the wall back into the realm of the living, were they would taste food and touch cats and stuff. The group stood firm in their mission. No spirits were to pass beyond the wall. They had to be stopped. Therin threw Macs protective amulet to him, breaking the possession.

Bleeding badly, but determined to go out with a bang, Marrit hopped down from the wall to deliver a powerful lightning attack to several foes, before being hoisted back to safety by a bloodied Orion. Finally succumbing to her extensive injuries, Marrit slid off the other side of the wall to shelter from the attacks, just as the final blows were struck by her friends, and the spirits faded into the air.

The group agreed to camp on the safe side of the wall. Tomorrow they will head into the heart of the forest to close the rift into the shadowfell.

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When Lost met Supernatural
As dictated by Chris's iPad.

Previously on wife in chaos is hot the adventurers enters the forests of the dead and at first had a fight with some random monsters torrent me the day Chris nearly cried and then when they eventually one that finds. that should be eventually they win the fights and then they move on. They then came across a cottage in a clearing with a few other adventures outside and during the find some black mist watch more smoke which was later wrecked cons intervened black smoke would leave unconscious. that should be read conned. wrecked conned MetaCom. met conned you know changed in hindsight rack conflict interchanged.

FOR FUCK SAKERETCONNED!!!!!!!

Anyway during the finds the smoke the black smoke or should I say white smoke would be unconscious bodies and enter the bodies of the adventurers and take them over. find is quite find equals fight this thing is useless fight fight fight. find equals five no fight you idiot.

As I recall Marett have the most trouble with the white smoke eventually we all got into the cottage where an old couple lived torrent used salt to walk all the windows and entrances as he suspected that the white or black smoke was daemons off the show supernatural. I’m tricking the possessed adventurers to come over to the front door torrent whipping quickly open the door and throw salt in their face. this is caused the adventurers to fall unconscious and the white smoke left their body and estate round the back of the house. The old couple told us that they have lived there since the dawn of time and have been regarding some sort of portal to the realm of dead death or something like that. The old woman for some reason seems to really fancy Mac and wouldn’t stop touching him. After having a nights sleep the adventurers set off to track down the portal and close it when they got to the portal that or white smoke monsters Patacsil Gareth’s character Orien fell over it’s face and was unconscious for the rest of the fight. the flight went quite well and the adventurers eventually beat the monsters and now it’s left them to close the portal.

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The Heart of the Matter

Having apprehended the nefarious Derk, Our intrepid heroes proceed to lead him to Charbridge, where he will face justice at the hands of the city watch. Along with Derk himself, the party had collected odds and ends of evidence against him. A book of Evil Rituals For Dummies, and a bag of magically invigorated human hearts. Marrit lead Derk along on a length of rope, like a dog on a leash, while Torrin carried the evidence. Maybe we should have given it to somebody less hungry and more vegetarian…

On arrival in Charbridge the group soon heard the sounds of fighting, and rounded a corner to find some of the city watch engaged in fighting a group of nasty wotsits and their grunts. Completely forgetting about their prisoner, Marrit legged it over to where a pair of grunts was kicking a guard as he lay on the ground. Orion and Mac scaled a nearby ladder onto a rooftop to get a better view of events, while Theren trailed behind Marrit – keeping his distance from the smelly grunts. Torrin went around the other side of the building to engage from a different angle.

Marrit made short work of the grunts, making protecting the fallen watchmen from the vicious attacks of the grunts her priority, while the others took care of the big guys. Poor Theren must have been pretty tired, and failed to land a single hit through the whole encounter. Orion and Mac made great sport of attacking from higher ground. Orion scored two critical hits with his Twin Strike move, causing an arrow to pass straight through one foe and kill another standing behind. Mac leapt from the roof to brawl with a dude on the ground. Torrin ploughed through foes with unusual vigour.

Suddenly a killing blow from Mac caused blood to splash into Orion’s luscious elven locks. At which point he went into a strop like a big girls blouse and he and Mac started scrapping. The fight was abruptly halted when Theren gave a shout and sprinted towards Derk, who’d only just thought to make a run for freedom. Orion fell down the ladder in his haste to get back onto solid ground – if Derk had got away, Orion would not have been able to clear his name.

Having rescued the overwhelmed guards, the group continued on to the watch-house, where they presented Derk and the evidence. Although the bag of hearts seemed lighter than it had been, nobody had the heart (ha ha!) to count them. The Captain of the Watch accepted the evidence presented, along with a list of helpful witnesses, as sufficient to prove Derks guilt, and thereby absolving Orion of suspicion. Mac, however; almost got himself arrested by using his heavy-handed seduction techniques on the watch captain, who was distinctly unimpressed.

Following a celebratory drink and a good night’s rest, the party prepare to resume their quest, venturing into the Forest of the Dead. Sounds delightful!

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A bit of a ding-dong in a cave

Having been asked to solve a murder that had taken place in the village, the party reluctantly agreed to clear Orion’s name – though they were getting a bit sick of Orion’s stories, which invariably began promisingly, with the promise of great adventure and debauchery, and ended with a pile of poo being deposited somewhere unpleasant. Through careful investigation and sheer dumb luck, the party identified the killer as Derk, who had absconded to a nearby cave to hide out.

The party bimbled off to the cave, expecting a miner kerfuffle, and then a triumphant parade as they marched the killer back through Charbridge to meet his fate. However it quickly became apparent that Derk had picked this cave not as a hiding place to remain undetected, but as a place where nobody who valued his skin would dare to enter. Sucks to be us right now…

Entering the cave the intrepid group were immediately faced with a bunch of fire bats, and a giant nasty thing. Killed that and moved on. We put the ‘efficient’ in ‘super-efficient’.

As the party explored the cave, they realised that they’d have to cross a lava pit in order to progress deeper. Some of the party members were pretty athletic, the others were about as athletic as a 1-legged tortoise. In a rare display of teamwork, the party joined forces to help everybody cross unharmed.

Moving deeper into the cave, the party became aware of the chatter of voices at the entrance of a large chamber. They stopped, and Mac and Marrit attempted to creep forward to see who was in the chamber. Sadly, Marrit has all the stealth of a one-man-band and attracted the attention of some fire bats and kobolds. Marrit charged the fire-bats while the others pressed into the chamber to meet more firebats and the advancing horde of kobolds as they streamed through a narrow section of the cavern. Theren lifted his arm and muttered some fancy words, and as if by magic the kobolds all dropped stone dead! Awesome!

Hearing the commotion, a blue dragon appeared from somewhere and started to attack Marrit. Mac stepped forward to help and the two of them pounded that thing into dust. Derk then made an appearance but was unable to see short-stack Marrit behind a flaming Brazier. Orion stepped to the fight and let his fists do the talking. CRITICAL HIT!! I dread to think what Orion’s fists said with that hit – probably insults about Derks trouser-snake and a disparaging remark about his mother. Oh and something about poo. Torrin, Orion and Theren kicked the crap out of Derk until he surrendered.

Having cleared the chamber, the team set about looting the bodies of the fallen and the various chests and stuff in the room. There was some great treasure to be had. Orion and Theren got some new armour, Marrit found a new shield, and Mac and Torrin got some stuff too…

Armed with their new looty goodness, the team will now escort Derk back to the village to triumphantly announce their success and claim a reward.

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Here Be Giants! (and old men)
Session #593

The previous session ended with us chasing an archer through the woods. We eventually arrived at a clearing, where four giants came out of hiding to ambush us. Blocking our escape was an Earth Giant, Stone Giant, Frost Giant and a Fire Giant. Just as the battle was about to commence a strange little old man appeared from the bushes, accompanied by seven canaries. He called us by name and infused us with some of his energy. The giants packed quite a punch and their defenses were strong, but with the old man’s help we managed to defeat them. We only had one near-death experience where Mac had to take a death saving throw. He saved against death and the old man healed him up.

After the battle the old man revealed that he knew us all quite well, and after closing a rift in the fabric of reality he told us where to find more rifts. He then ran off with one of Torinn’s prized shurikens. We searched the area and found a crap load of treasure. After completing our mission (delivering food and medicine to some needy deaf children) we headed straight for Moniford’s shop to buy some awesome magic equipment.

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A Sad Day

Session 3

The group returned to Charbridge carrying the severed head of the Orc they’d found in the catecombs. The presented it to Borrin Moontone, the priest who had sent them on the errand. While they were speaking, a group of watchmen began to persue Jamaskos – brannigan joined the chase, while the others simply watched. Jamascos was eventually arrested, and the group – minus the tiefling – went to see Darrin. The party was keen to find out more about King Coronas. Darrin had an extensive library below his home, and allowed the group to look around it. As they entered the library, they were confronted by a spectral woman, who required to answer 3 questions to prove that they were worthy to read the ancient books. They found some promising information, which Darrin promised to continue looking into on their behalf.

The group then went to a cave for some reason, where there were lots of rats. Brannigan fought hard, but was eventually overxome by the rats and died. The group discovered some charred remains of something, and returned to charbridge, carrying the dead halfling.

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Doings in the dark

February 4th 2010, 19:00

Our heroes from the bar fight (and Jamaskos) were joined by Theren, a warlock, for their search of the tombs. They crept quietly down the ancient steps into the catecombes, which serve as a tomb for the respected dead of Charbridge. Upon reaching the bottom, Torrin noticed movement in the ceiling and shouted “BATS!!” which disturbed the bats and sent them flying noisily away deep into the tunnels. A few members of the party grumbled that they’d now lost the element of surprise against the intruders, while Torrin gleefully scooped up some of the bat guano. As he straightened up, a soft groaning could be heard in the dark. The group froze to listen, the groans sending chills through them until Brannigan leapt forward and jogged into the tunnels. The others quickly followed and they soon found themselves entering a large cavern in which some ghouls and a wraith attacked them. The group fought bravely and eventually destroyed them.

Following the fight, the group explored a few rooms leading off the cavern, in which some coffins lay. They looted the coffins, and then, in a display of extremely un-watchman-like behavious, Brannigan proceeded to defecate on the deceased! This shocked the others, but they were unable to prevent him from doing this on several bodies. During their explorations the group found a few zombies in a tunnel. This fight proved difficult as one of the zombies was in a hole in the tunnel roof – attaching them from above. The heroes eventually triumphed and enountered a ghost guarding the tomb of the great King Coronas. He forbade the group to continue down the tunnel (probably wisely given Brannigans presence), but informed them that 3 orcs had been in the tombs recently. The group explored further and discovered a dead orc on the ground – the head some distance from the body. Marrit examined the head and noticed that it’s skin was not the paler blue hue of the Hammerfast orcs, but the dark grey of the mountain orcs.

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Bar Fight!

It is a quiet day in Charbridge. Some of the residents are enjoying a drink in the Roundhouse Tavern when the sounds of fighting cut through the conversation. The sounds are getting closer and closer, until suddenly a hobgoblin bursts through the window of the tavern. Brannigan Greenwood, a member of the town’s watch grabs his weapon and prepares to defend the pubs patrons. Seeing the halfling squaring up to the goblins, some of the other patrons also took up arms. Torrin, a dragonborn monk uncurled from his meditations, and the dwarf warden Marrit Ironfist downed her pint and took up her battleaxe. Jamaskos a nearby tiefling also joined the fight, revelling in the chaos.

Marrit was a little unsteady on her feet, and seemed unable to land a blow on the hobgoblins as they poured in through the broken windows. She stuck close to Brannigan, believeing him to be the weaker of the party (yes, dwarves can be heightist too!) but he managed to land far more blows than she did. Torrin unleashed several devestating attacks, scattering hobgoblin corpses in his wake. Jamascos got so carried away in the fight that when the goblins had been beaten back, he turned on the terrified patrons, inflicting a ringing blow on a 1-armed man who just happened to ba the landlords son!

The landlord refused to speak to the group of fighters until Jamaskos had been removed from the premisis. Marrit, Torrin and Brannigan obliged him and shoved Jamaskos outside. The taven landlord was extremely grateful for their help and promised them free meals in the future.

As the group congratulates themselves on a job well done, a man approaches them and tells them that they have seen suspicious types lurking about the cemetary. He is concerned that this is linked to the unnusual timing of the hobgoblin attack and implores the group to inspect the vaults.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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